War System

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Re: War System

Post by Central Texas on Wed Aug 07, 2013 12:13 am

Personally I prefer this as it bring in a more personalized army. Also this allows a way to make sure only those who  can afford certain types of units can have them. Unlike NStracker. And I will not go for the system CU originally had it place. Also some things are going to have to be complicated.
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Re: War System

Post by David Boose on Wed Aug 07, 2013 12:16 am

Heck, if you want to you can even set an RP population and it will rescale everything from there for you. And yes their equations do take your economy into account, I checked a long time ago.
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Re: War System

Post by Central Texas on Wed Aug 07, 2013 12:18 am

But that isn't my point. My point is this allows for a more personalized army. And while we may set up a system as the CU did it was all that exciting. And this makes sure that a country who can't afford a specOps division doesn't get one. Since with NS you are just getting a man power count...and then you can divide how you want it. That isn't how it works.
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Re: War System

Post by David Boose on Wed Aug 07, 2013 12:25 am

Here is my position in a nutshell. While I have the largest economy in this region, check it out it's true. And could probably afford whatever I want. I don't want to pour over equations for an hour or two to buy units. It's a pain in the neck. It was one when I had to do it in the CU, it will still be one today. Then some third party is going to need to check stuff to make sure no one is cheating. Which will be an even bigger pain in the neck for them.
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Re: War System

Post by Central Texas on Wed Aug 07, 2013 12:28 am

I'll gladly do it..I mean I did come up with it. So I should bear that burden. Also it only takes a minute tops to get the equation then depending on the amount of MC's you have up to thirty minutes top to buy units. Also secondly either way we are going to need to figure what units you have. I rather base on price than manpower. Since an MC's amount is much more manageable than let's say a 3 million man army...
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Re: War System

Post by David Boose on Wed Aug 07, 2013 12:34 am

OK, to be fair, can we adopt it on a trial basis. And if it does turn out to be a huge pain in the nether regions can we just go back to NSTracker?

SO I have a frightening economy and an NS population of 832 million.
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Re: War System

Post by Central Texas on Wed Aug 07, 2013 12:35 am

Everyone is going to say it's a pain. Both ways are pains.....I mean either way you are going to have to spend time shifting through and making your units...while not just do in a store fashion? And with much lower numbers...

Also I need your defense budget.
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Re: War System

Post by David Boose on Wed Aug 07, 2013 12:36 am

Also, the only large bodies of water I border are the great lakes, so I see no need for any ships larger than perhaps some destroyers and missile cruisers in case Canadians get froggy.
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Re: War System

Post by Central Texas on Wed Aug 07, 2013 12:38 am

Again you can better decide how your army navy and air force can be.
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Re: War System

Post by David Boose on Wed Aug 07, 2013 12:39 am

1,930,280,634,093.56
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Re: War System

Post by David Boose on Wed Aug 07, 2013 12:39 am

That's wrong.
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Re: War System

Post by Central Texas on Wed Aug 07, 2013 12:41 am

6989 from me. Did you do the defense budget? And divide by a million?
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Re: War System

Post by David Boose on Wed Aug 07, 2013 12:42 am

2,412,850,792,616.95

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Re: War System

Post by David Boose on Wed Aug 07, 2013 12:43 am

I posted the wrong budget first. I posted my army budget.
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Re: War System

Post by Central Texas on Wed Aug 07, 2013 12:43 am

It's alright.
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Re: War System

Post by David Boose on Wed Aug 07, 2013 12:46 am

So, what if I were to declare neutrality. Razz
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Re: War System

Post by Central Texas on Wed Aug 07, 2013 12:46 am

What do mean like no military?
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Re: War System

Post by Chairman Brander on Wed Aug 07, 2013 12:49 am

Why don't because that is your creation, covert everyones points. Just like if people want to join the market gam I will do their conversions if they want they just need to tell me what they want to do.
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Re: War System

Post by Central Texas on Wed Aug 07, 2013 12:50 am

Can you explain more?
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Re: War System

Post by Chairman Brander on Wed Aug 07, 2013 12:53 am

Like figure out how many points each nation would have for MC points. You know the system.
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Re: War System

Post by Central Texas on Wed Aug 07, 2013 12:56 am

I'll convert their points. But they are going to have to be the ones who Deal with figuring out their unit composition. So everyone alright with this compromise? If so I'll make a better thread and create MC posts every time 4 nations join.
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Re: War System

Post by David Boose on Wed Aug 07, 2013 12:57 am

Hey! Why does powerhouse give you a x12, all consuming give you a x13, but frightening gives you a x12 again?
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Re: War System

Post by Chairman Brander on Wed Aug 07, 2013 12:58 am

yea
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Re: War System

Post by Central Texas on Wed Aug 07, 2013 12:59 am

My mistake it should be 14.
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Re: War System

Post by David Boose on Wed Aug 07, 2013 1:07 am

Couple more things

What are you talking about here. I haven't posted anything like this in the NS forum

Defense Factors are based on the percentages posted in the NS forums. NO matter what you say in news. Unless it is shown in NS. You may not add percentages.

And where do you find this information

Requires NS Arms Manufacturing Sector of at least 5
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Re: War System

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